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Ck2 agot dynamic coat of arms cadet dynasty
Ck2 agot dynamic coat of arms cadet dynasty











ck2 agot dynamic coat of arms cadet dynasty

Also see break_alliance.Ĭreates a new copy of the specified artifact and adds it to the treasury of the scoped character.īetrothes two characters who are not yet married or betrothed. Warning: Messing with a character's age may have unintended side effects so use with caution.Ĭreates an alliance between characters. Commonly used to activate landless titles such as holy orders and religion heads.Īdds the given value to the age of the scoped character. Unlike destroyed titles ( destroy_landed_title), deactivated titles cannot be re-created by the player or AI, except through special decisions/events, using this command.

ck2 agot dynamic coat of arms cadet dynasty

Note that there's no way to deactivate a disease.Īctivates a plot, making it impossible to cancel it in the intrigue screen.Īctivates/deactivates a landed title. Target character may pick themself, if in the line of succession.Īctivates a disease, which can now randomly appear. Picks from among those in the direct line of succession, regardless of succession laws. Makes a ruler abdicate to the character preferred by the target character. Also does not transfer artifacts, for that consider using inherit. Note: To also transfer wealth, use transfer_scaled_wealth. Makes a ruler abdicate to an any specified character. Since 2.7 move = no can be used to ensure that the character keeps the same liege if they end up unlanded.

ck2 agot dynamic coat of arms cadet dynasty

Makes a ruler abdicate to their current heir. Makes a character/province convert to their current religion's parent religion. (Scripting) commands are different from console commands: though some console commands have a scripting equivalent, others do not (for instance player console command).Īvailable commands depend on the current scope type.

  • scripted effects, which can be used to group commands into re-usable macro.
  • command blocks (the immediate and option sections of events, or similar: effect, creation_effect, gain_effect, success.
  • This article has been verified for the current version (3.3) of the game.Ĭommands or effects are used in scripting to alter the target that was selected with scopes and conditions.













    Ck2 agot dynamic coat of arms cadet dynasty