

I will update the instruction on how to get the smallgrid base map and copy-paste 3D objects from west_coast_usa map in BeamNG research on the README file in the near future. comments sorted by Best Top New Controversial Q&A Add a Comment. To do this, you need to copy the buildings, road, shapes, and terrain folders in\levels\west_coast_usa\art\ to the base map in C:\Users\\Documents\BeamNG.drive\levels\smallgrid\art\ folder As an open world vehicle simulator, BeamNG. The base map name is smallgrid, you need to unzip the smallgrid.zip file in C:\Users\\Documents\BeamNG.drive\levels\Īfter placing the base map in a specified location, the next step is to copy 3D objects from BeamNG west_coast_usa map to the base map. However, I will try to post the map as a mod, or write a tutorial on how to do it, so anyone can download/create the base map it in the future when they have BeamNG. BeamNG. Community Hub BeamNG.drive A dynamic soft-body physics vehicle simulator capable of doing just about anything. MIL testing is supported by our BeamNGpy library. Virtual environments featuring roads, traffic signs, and vehicles are a focal point of the faster than real-time simulation.


I cannot upload the base map in Github because according to one BeamNG staff, this could violate copyright. BeamNG.tech is a versatile platform that can be used for model-in-the-loop (MIL) testing with a high degree of adaptability and customization. The scenario could not be loaded because we need the base map file.
